// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.worldMap;

import java.util.ArrayList;
import zombie.popman.ObjectPool;
import zombie.worldMap.styles.WorldMapStyleLayer;

public final class WorldMapRenderLayer {
    WorldMapStyleLayer m_styleLayer;
    final ArrayList<WorldMapFeature> m_features = new ArrayList();
    static ObjectPool<WorldMapRenderLayer> s_pool = new ObjectPool<>(WorldMapRenderLayer::new);
}
